About This Game In the distant future, the coming of a technological Golden-age brings reality to humanity’s dream of reaching out to other planets. Corporate exploration probes swarm the depths of space, seeking out resource-rich worlds to colonize and exploit. But even in the vastness of space, and true to human nature, disputes over colonization rights soon emerge. Great corporate war-fleets gather, ready to defend their claims. The Earth Federation, humanity’s central government, devises a contest called “Missile War” to prevent a descent into total war. In “Missile War” two rival corporations establish a base on the contested planet’s surface, harvest its resources, and engage in an isolated missile duel. Trade of harvested minerals is permitted, but interference by other corporations is not. The winner, the last corporation standing, is given full rights to the colony, and is taxed by the Earth Federation. Everybody wins; or do they? Direct Hit: Missile War offers a deep strategic experience to those weary of the never ending stream of Command and Conquer clones that dominate the real-time strategy market. While tipping its hat to console classics such as Megalomania, Direct Hit brings many fresh ideas to the table, in particular: separate player maps, and the replacement of classic RTS units by customizable missiles. Set in a Golden-age of planetary colonization, players must battle for mining rights to resource-rich planets by competing in explosive duels called Missile Wars. To win a missile war, players have to build, scan for and mine resources, trade, research, and of course, design the means of their enemies’ destruction: missiles! Features: The game is a mix of genres: - Unique strategy gameplay system - Classic RTS - 7 stages (14 missions) - 5 tech levels (over 60 technologies) - Over 30 types of missile parts. 1075eedd30 Title: Direct Hit: Missile WarGenre: Indie, StrategyDeveloper:Polynetix Studio, WIWD DevelopmentPublisher:Polynetix Studio, WIWD DevelopmentRelease Date: 1 Mar, 2011 Direct Hit: Missile War Torrent Download [addons] direct hit missile war download. direct hit missile war. direct hit missile war скачать the best thing about this game was uninstalling it. Requires micromanagement. Needs refinements to be fun. I wanted to like this game, because I like the idea of a missle command game. Everywhere I look in this game, I see an unnecesary roadblock to do what I want. This game takes time to figure out (which is acceptable for complex games) but you do not get much help. Confusing tutorial screens only hint at how the game works. There is a large basebuilding component to the game, but you cannot rotate the buildings. Precious space is wasted trying to accomadate this artificial limitation. When I want to build missles, I must first build all the parts myself. This might be ok, but the build screen in the factory is so clunky that you waste a fair amount of time trying to say what you want to build. You cannot choose amounts of things to build, you can only slowly increase the count one by one. (The count is not increasable in, say fives or tens). You can also choose to build as many as materials allow, but I don't want to store that many. You can also not queue different types of production, so after building 5 missle engines, you must wait for the production run to complete before you begin to 5 missle cameras, and so on. After you do manage to build a missle, you must target and fire them one by one unless you have multiple launch facilities, despite the launch center having six visible missle tubes on it. Once you fire the missle into the unknown enemy area, the lowest level recon missle reveals a 3x3 grid of squares of a perhaps 50x50 enemy playing field. Once I had fired 5 such missles into the enemy area and found nothing at all, I realized i was having no fun. Other imperfections include needing to cancel out of screens you are in to defend against incoming missles (there should be a reliable direct way), a thiiin story, and a background song that plays only once before being silent.I'm assuming later technologies will make attacking and scouting the enemy more easy, but I'm not willing to suffer through the battles needed to get them.So, what would it take to make this game fun? Once a missle is designed, I should be able to build them directly at the factory. Allow quicker and better control over the numbers of things I'm building or selling. Make it easier to plan and fire vollies of missles.. While this game is conceptually sound, and can be fun and interesting to play, I would note the following:Some of the gameplay at higher levels becomes rote, and repetitivly in "How much can I spam anti-missile launchers while spamming missile components.Further, some of the later game sessions can take anywhere from 45 minutes to 2 hours.This is however, rendered devastatingly into a massive failure by the games current intensive inclination towards crashing when complex actions occur, as well as the comically bugged save load feature. If you want to reach higher levels in this game, be prepared to waste two hours of your life, or 45 minutes of your life if the game neither A) Crashes\/hangs on Saving or B) Crashes\/hangs on loading.If you do play it, I would recommend you avoid clicking too fast on the missile launchers (The game crash which I finally gave up on at level 6), and in general concentrating on AMLs. Also, DO NOT ATTACK BATTERIES. It would appear that event handling in this program cannot handle the checkstates induced from a large battery farm losing access to its substation at once. This extends to wind farms as well. Leave them alone, and simply focus on surgically strike the dropship and outposts. You really don't even need nukes to win at higher levels. This is the achilles heel of this game: Many of the higher level technologies, while great, are unnecessary. Once you get chaff and ECM, there is no real point at mounting higher missle casings unless you just want overkill. Just focus early on AMLs and economy, spam recon at 45 minutes, and then start taking down Radars > Outposts > DropshipAll this taken into consideration, for its price, concept, and some of the innovative fun, I would recommend it. Hopefully in a few months someone will patch the coding that appears to be rather lousy in certain sections.. I like the concept of each player trying to build up their base on their own map and only shooting missiles at each other, but it's not very well executed. You spend all your time micromanaging problems like having enough storage space. The interface is clumsy too. It ends up being more frustrating than fun.. Bugged, crush in game - confirmed. = Unplayable...
Direct Hit: Missile War Torrent Download [addons]
Updated: Mar 24, 2020
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